Game Practice Dev Logs
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- April 04, 2022 by MisterSpectre#post-mortem, #postmortem, #design, #game, #game design, #gamification, #game hacks, #board game, #hacks, #board, #board game baboons, #finished game, #production, #post-production, #achievements, #accomplishments, #metrics of success, #playtesting, #fun, #entertainment, #education, #edutatinmentIntroduction Boy-oh-boy it has been quite a year. Our board game, Game Hacks, is complete! There's still a lot we wanted to do with it before the deadline was here, but that's more work for another ti... Continue reading
- March 21, 2022 by MisterSpectre#Player, #playtesting, #playtest, #test, #dev, #log, #playtester, #devlog, #developer, #developer log, #rules, #rewriting, #design, #design process, #implementation, #planning, #research, #testing, #finding fun, #improving fun, #fun, #game design, #game, #board game, #board, #hacks, #game hacks, #cybersecurity, #card game, #race, #multilateral competitionIntroduction This is a continuation of last week's dev log which you can find HERE . I mainly spoke about the great strides we've made over the course of the previous half-a-month in unearthing issues... Continue reading
- March 11, 2022 by MisterSpectre#player, #playtesting, #playtest, #test, #dev, #log, #devlog, #developer, #developer log, #sustain, #security, #sabotage, #triple-s, #production, #finding fun, #fun, #pillars, #design, #game, #game design, #board game, #board, #hacks, #game hacks, #cybersecurity, #changes, #improvementsIntroduction The team and I have been hard at work analyzing our game's actual design and have found it to be utterly lacking--that's on top of the last dev log that I posted. Most of those changes we... Continue reading
- February 15, 2022 by MisterSpectre#dev, #log, #developer log, #dev log, #developer, #development, #development log, #board, #game, #board game, #game dev, #game development, #baboons, #board game baboons, #bgb, #design, #game design, #workflow, #game hacks, #rules, #rule, #rulebook, #rule book, #art, #art direction, #art style, #style, #production, #playtesting, #playtest, #test results, #playtest results, #results, #informed decisions, #good work, #good team, #fun game, #funIntroduction These past couple weeks have been jam packed with work. Even at the time of writing my last dev log, we were waist deep in production tasks and putting out fires. This dev log is going to... Continue reading
- January 30, 2022 by MisterSpectre#pre-production, #dev log, #dev, #log, #devlog, #developer log, #developer, #board game, #board, #gameIntroduction Today I'm discussing the principles of pre-production that have helped my team get through early stages of development with desirable results. We started off with a vague concept of a res... Continue reading
- November 26, 2021 by MisterSpectre#Dev, #Dev Log, #Log, #Design, #Design Thinking, #Design Practice, #Practice, #Thinking, #Game Design, #Game, #Game Hacks, #Hacks, #Agile, #Method, #Methodology, #Design Methodology, #Steps, #RLSM, #Rapidly Learn and Structure Methods, #creative, #creative thinking, #process, #design processIntroduction It's that time again. These dev logs have really helped me express and pin down my creative/design thinking processes that I've been using. A lot of what I've been learning and refining h... Continue reading
- November 19, 2021 by MisterSpectre#design, #practice, #methodology, #design methodology, #game design, #game practice, #design practice, #game design methodology, #scheduling, #scheduling my work, #workflow, #schedules, #schedule, #PBS, #Product Breakdown Structure, #building a roadmap, #sprint methodology, #agile development, #agile, #prioritization, #story points, #story, #points, #task managementIntroduction Scheduling is important and it sets up the foundation for your whole workplan and methodology moving forward. Even as early as pre-production, you need to understand when your roles and r... Continue reading
- November 13, 2021 by MisterSpectre#Game, #Game Design, #Design, #Practice, #Design Practice, #Pillars of Design, #Pillars, #Fairness, #Clarity, #Persona, #Market Demographics, #user, #user centered, #user centered design, #board game, #board game baboons, #board, #dev, #log, #dev logIntroduction When it comes down to user centered designs, I often find that the best approach is to establish an idea of your user and then try to solve problems for them in relation to what you're de... Continue reading
- October 22, 2021 by MisterSpectre1#Beat map, #beat, #map, #beat chart, #chart, #game, #design, #board, #board game, #board game baboons, #baboons, #iteration, #process, #practice, #machinations.io, #machinations, #tiles, #cards, #dice, #die, #sequences of playIntroduction It's time again for another Devlog of stuff I've been working on and what I've learned. It's been a while since the last one; 3 weeks in fact. Let's jump right into what I'm discussing th... Continue reading
- September 30, 2021 by MisterSpectre1#game, #design, #game design, #project, #proposal, #project proposal, #game design project, #game design project proposal, #design practice, #game practice, #project practice, #dev log, #dev, #logIntroduction Another week, another dev log. This one in particular I'm quite excited about. The research that I did last week is now taking shape as a comprehensive game design, or at least the beginn... Continue reading
- September 24, 2021 by MisterSpectre1#dev log, #dev-log, #research, #conversion therapy, #report, #research report, #report writing, #game, #practice, #game practice, #design, #design practiceIntroduction I wrote a report on conversion therapy and it's current existence within Canada. If you stumbled across this by clicking through most recently posted dev logs here on itch, you may be con... Continue reading